![]() This is one of the only two levels where Spyro rescues 5 dragons, instead of 3 or 4 (the other one is Ice Cavern). This level has the most enemies in the game. In the late demo, the music is that of the Artisans Homeworld, is textured differently in various areas, and some parts of the level are unfinished. ![]() When releasing one of the dragons, Bakari, the background music for the cutscene is the music from Lofty Castle. Likely due to the fact that the developers were running Spyroscope on the US version of the game, and decided to alter the goo pit into something more professional-looking. In one of the areas with purple water, Spyro is able to walk on top of it.However, this glitch is fixed in the Japanese version.This spot was turned into a harmless steppe in the Reignited Trilogy. The background in this level was reused in the Midnight Mountain homeworld in Spyro: Year of the Dragon. Dark Passage shares its English name with a novel, which was also adapted into a 1940s film. Because of this, the track has had positive reception. The realm's music is notable for being the heaviest of the music tracks, as it features very distinct, powerful guitar chords, organ, and pounding drums. Dark Passage is one of the few realms where Spyro does not do his aerial back flip when he arrives. The turtles grow larger, and spit out fireballs. The dogs turn into giant red creatures that will eat Spyro in a similar manner to the plants in Misty Bog. When the light goes out, they turn into monstrous creatures. When the lantern is lit, the enemies, which are simple dogs and turtles, are small. Don’t fall off, for the bottom is carved out and will deliver you all the way down into an endless abyss. The central area is a giant pit with a large walkway spanning its distance. They will turn them on and off in a constant pattern, unless you use your fire breath on them, in which case they turn into a lamp for a short period of time. They have been charged with taking care of the lights in the many caves, using a lantern. The Fools here are much different than the rest in Dream Weavers. The magic here is almost suffocating, for anything that steps into the sable night tunnels can become twisted and formed into something terrifying. ![]() The marble stone archways and floors are about the only beauty here, for the inside of these eerie tunnels are usually pitch black with scarcely-placed lanterns. ![]() This world features both the highest amount of gems in a realm (500) and the highest number of dragons in a realm (5).ĭark Passage is a maze of floating mountains with tunnels, caverns, and caves carved into their sides. The Dark Passage (ナイトメア ロード 5-1Nightmare Road 5-1 in Japanese) is a world which appears in the Dream Weavers Homeworld. "The enemies here can be quite frightening, but you should watch the fools."
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